Game-based Interactive Digital Module: Application to Announcement Materials in English Language Learning

Authors

DOI:

https://doi.org/10.70125/jetsar.v1i3y2025a26

Keywords:

Digital Module, Game Based Learning, English Learning, Announcement, Educational Technology

Abstract

This study aims to develop a game-based interactive digital module that is effective in helping students understand the material “announcement” in English learning. The game-based approach is expected to increase student engagement, interest in learning, and understanding of concepts. The research method used is Research and Development (R&D) with the stages of needs analysis, module design, expert validation, field trials, and evaluation. The results showed that this module can increase students' active participation in learning and can facilitate them in understanding the material. The findings support the application of technology and game-based learning media as an innovative solution in language education.

Author Biographies

  • Arafah Husna, State University of Malang

    Teknologi Pendidikan

  • Made Duananda Kartika Degeng, State University of Malang

    Teknologi Pendidikan

  • Yulias Prihatmoko, State University of Malang

    Teknologi Pendidikan

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Published

2025-04-30

Issue

Section

Research & Development (RnD) Section

How to Cite

Husna, A., Degeng, M. D. K., & Prihatmoko, Y. (2025). Game-based Interactive Digital Module: Application to Announcement Materials in English Language Learning. Journal of Educational Technology Studies and Applied Research, 1(3). https://doi.org/10.70125/jetsar.v1i3y2025a26